Version 0.3.0.4 Released! IB Overhaul, Logistics, Signals!


New version update!

Unfortunately, I haven't had much time to work on the game due to being busy with school, but some key additions and overhauls!   

Rixas 0.3.0.4

- Addition of crates. Crates are one way to pack everything into packed containers in the future. There is a key distinction  when handling loose vs packed items, and is a great part of the vehicular puzzle! An advanced auto-designer will help you very swiftly create them if you aren't keen on going deep in customization

- Signal systems for signal teams. There are 3 signal types currently implemented

- Functionality for supply companies implemented to auto-respond to supply requests

- Complete overhaul of Armor piercing mechanics. There will be a lot of interesting behaviour that you didn't know about!

- Added Penetrating Caps, Ballistic Caps, and the Rigid Shell Type (APC, APBC, APCBC, APCR, etc.)

- Armor testing overhaul as well as readability changes

- Internal ballistics overhaul to be significantly more accurate

- New autofrettaging option in barrel sleeves

- Useful error messages for firearm range test zones

- Entire new cast of propellant friends!

- Added skeleton cartridge visualizer. Very few options are currently supported for the visualizer, it also hates really weird designs and I can't make it work very well for them

Files

Rixas 0.3.0.4 Public Linux.zip 28 MB
31 days ago
Rixas 0.3.0.4 Public Windows.zip 23 MB
31 days ago

Get Rixas

Comments

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and on a sidenote, the designer for recievers and such don't really seem suited for making things that utilize shells? IE mortar launchers or artillery pieces.

Yes, right now the suite is suited for small arms

Happy to see we've got chemical shells now! Though I noticed that shotgun shells don't really seem to be that fleshed out.